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Nikita Kamlenok
Nikita Kamlenok
3D Artist
Irkutsk, Russia

Summary

Hi, i am 3D Artist with expirience working on mobile games. I like making characters and environments for games.
Programs: Zbrush, 3dsmax, Substance 3D Painter, Blender, Unity, Unreal Engine
Languages: RUS/ENG

Skills

3D ModelingCharacter ModelingDigital SculptingProp ModelingTexturingRetopologyLevel DesignPBR TexturingTexture Baking

Software proficiency

3ds Max
3ds Max
Blender
Blender
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
TopoGun
TopoGun

Experience

  • MessMania (Freelance) at SocialPoint
    May 2023 - August 2023

    My tasks were to create stylized house asset and gameplay items based on concept art for mobile game "Mess Mania", i made 3d models, UVs, textures and blendshapes. I worked closely with art director, VFX, technical and concept artists, gameplay designers as well as participating in daily meetings routines. Unity tasks were included assembling assets into house scenes (including making prefabs) and some simple in-engine animations for the loading screen and gameplay cabinets doors.

  • Dragon City 2 (Freelance) at SocialPoint
    August 2020 - June 2022

    My task was to create stylized characters (dragons of various designs), gameplay scenes and props based on concept art for mobile game "Dragon City 2", I worked closely with art director, VFX, technical and concept artists. My work included full pipeline from blocking to finished sculpt, retopology, UV unwarps, texturing and creating expressions blendshapes with importing to Unity for errors checking.

  • A Hat in Time (Freelance) at Gears for Breakfast
    US
    June 2019 - July 2019

    My task was to make a character model based on provided concept art. My work included full pipeline from blocking to finished sculpt, retopology, UV unwarps, texturing and posing with importing to UDK for errors checking. I worked closely with concept artist during whole process.