Hi, i am 3D Artist with expirience working on mobile games. I like making characters and environments for games.
Programs: Zbrush, 3dsmax, Substance 3D Painter, Blender, Unity, Unreal Engine
Languages: RUS/ENG
My tasks were to create stylized house asset and gameplay items based on concept art for mobile game "Mess Mania", i made 3d models, UVs, textures and blendshapes. I worked closely with art director, VFX, technical and concept artists, gameplay designers as well as participating in daily meetings routines. Unity tasks were included assembling assets into house scenes (including making prefabs) and some simple in-engine animations for the loading screen and gameplay cabinets doors.
My task was to create stylized characters (dragons of various designs), gameplay scenes and props based on concept art for mobile game "Dragon City 2", I worked closely with art director, VFX, technical and concept artists. My work included full pipeline from blocking to finished sculpt, retopology, UV unwarps, texturing and creating expressions blendshapes with importing to Unity for errors checking.
My task was to make a character model based on provided concept art. My work included full pipeline from blocking to finished sculpt, retopology, UV unwarps, texturing and posing with importing to UDK for errors checking. I worked closely with concept artist during whole process.